Challenges mode is a puzzle mode in which you work with a limited number of resources and a constraint set of blocks to achieve a particular goal. The game currently features 24 Challenge levels.
- 1 Challenges
- 1.1 01. It's all about water
- 1.2 02. A knowledge economy
- 1.3 03. Tycoon
- 1.4 04. Aquaculture
- 1.5 05. The price of oil
- 1.6 06. Feed me
- 1.7 07. Cheers
- 1.8 08. Vegas
- 1.9 09. Dense living
- 1.10 10. Just passing by
- 1.11 11. It's only waste if you don't use it
- 1.12 12. Zero footprint
- 1.13 13. Children of the corn
- 1.14 14. Locally grown
- 1.15 15. Water to wine
- 1.16 16. Built it, and they will come
- 1.17 17. Farm to table
- 1.18 18. Maize runner
- 1.19 19. True cost of fast fashion
- 1.20 20. Silicon hood
- 1.21 21. Space elevator
- 1.22 22. A taste of Tokaido
- 1.23 23. Caffe nation
- 1.24 24. Fruit of the loam
Challenges[edit | edit source]
01. It's all about water[edit | edit source]
"WATER is an essential resource of any community. WATER can be collected from the ground, rivers or rain, but often needs to be transported long distances to be used. Let's explore the economy of WATER."
Objectives: Produce 250 units of WATER.
Strategy: This challenge introduces the fundamental dependencies of life in your 'Hood. Everything stems from water, but in this challenge water is only available from Water Towers, which require money to operate. Money, in turn, comes from the Corner Store, which then requires consumers. Consumers require somewhere to live, and their homes will require a comfortable living environment, which means trees... and that means water! In other words, you'll have to sustain a miniature ecosystem in order to complete this challenge, using one resource to produce others in order to fulfill different block requirements. Be careful to balance the production and consumption of different resources; as many blocks will require multiple inputs. For example, you'll find that electricity is used by several blocks, and as your small 'Hood grows you don't want to risk running out of power or, even worse, running out of space for new solar panels. If you find yourself short on space after you've built apartments and a corner store, consider trying to re-use the wasted greywater. It's just sitting there right now, but it might be the key to securing your water supplies if you can't build any more water towers...
02. A knowledge economy[edit | edit source]
"What will happen to our cities without education? KNOWLEDGE drives the market in cities. KNOWLEDGE leads to INNOVATION and INVENTION."
Objectives: Produce 10 units of KNOWLEDGE.
Strategy: Now that you've established a functioning 'Hood which can support inhabitants, it's time to educate the next generation. In the first stage of this challenge, you'll be required to create an ecosystem capable of sustaining its own needs for water, electricity, fresh air, leisure and money. Then, you'll be able to support the Large Apartment, which allows families to live in your 'Hood. Aside from the usual outputs of consumers, greywater and organic waste which you'd expect from a family apartment, the Large Apt also produces youth. Youth represents the children born to families in your 'Hood, and also represents a vital resource for your 'Hood's future prosperity. When educated in a school, these children are able to produce knowledge, which can be used by more advanced blocks such as the office building. In this challenge, you should already have plenty of money in order to satisfy your 'Hood's requirements while you build up your knowledge; however if you run low on money then an office will provide more. Much more, in fact, than many alternatives (such as a corner store) would.
03. Tycoon[edit | edit source]
"Money is just another resource in BLOCK'HOOD. But certainly an important one.Take out your tycoon suit and create the most profit possible."
Objectives: Produce 500 units of MONEY
04. Aquaculture[edit | edit source]
"Sometimes 2 blocks can produce SYMBIOSIS. Figure out how to produce FISH and VEGETABLES by making use of the waste from other BLOCKS"
05. The price of oil[edit | edit source]
"OIL is a great resource to produce energy, but comes at a cost. Figure out what you need to AVOID THE TRADEOFFS."
06. Feed me[edit | edit source]
"Some products cannot be stored for long. Figure out how to sell and MANAGE YOUR STOCK."
07. Cheers[edit | edit source]
"Sometimes the lack of space forces you to think vertically,VERTICAL FARMING is an example of this. Try to build a PROFITABLE BREWERY by working with the limited space."
08. Vegas[edit | edit source]
"Some BLOCKS can boost the production of other BLOCKS. Find a way to MAXIMIZE PROFIT by having lots of CUSTOMERS"
09. Dense living[edit | edit source]
"Sometimes there is nowhere else to grow but UP. Find creative ways to provide PUBLIC SPACE and GREEN AREAS despite the limited space you have to develop your building."
Objectives: Create 40 HOUSING UNITS
10. Just passing by[edit | edit source]
"There are ways to make your neighborhood attractive to outsiders. TOURISTS can bring new opportunities to a small community, but they also have consequences."
11. It's only waste if you don't use it[edit | edit source]
"WASTE is just what you don't need. Find creative ways to REUSE the WASTE you generate."
12. Zero footprint[edit | edit source]
"Excess is never good... Create FRESH AIR and keep all other resources low. You need to think how each unit relates to another."
Strategy: This challenge is currently only achievable due to Wilderness not counting amongst "all other resources". The trick to winning this challenge is to use Blocks that have very few types of outputs, in order to be able to manage each on their own. You should use a kind of plant that does not produce Leisure because that is a resource that is very hard to eliminate. You will start with a fixed amount of Money that has to be reduced to 80 to win. Your Water Towers will reduce this value, but, if after finishing the challenge you still have money left you can use Elevators in combination with Solar Panels.
13. Children of the corn[edit | edit source]
"CORN is a major staple crop with many applications. YOUTH are budding resources of human potential. In this challenge you will learn to foster both."
14. Locally grown[edit | edit source]
"Connecting with the people who grow the food you eat can be very enriching and profitable."
15. Water to wine[edit | edit source]
"Ancient accountts tell of great individuals capable of transmuting water into wine..."
16. Built it, and they will come[edit | edit source]
"The inhabitants of BLOCK'HOOD are a bit tricky, they'll only appear under the right conditions..."
Objectives: Attract 10 CONSUMER INHABITANTS to your neighborhood.
17. Farm to table[edit | edit source]
"Chefs and diners have recently been getting back in touch with where their food comes from. This new local food culture movement is known as Farm To Table."
Objectives: Produce 200 CULTURE through farm to table restaurants
18. Maize runner[edit | edit source]
"Circumstances can force innovation. In this challenge you will be given a strict time limit and specific resources to work with."
Objectives: Produce 1000 ELECTRICITY in 10 minutes.
19. True cost of fast fashion[edit | edit source]
"Fashion trends weren't always as fast-changing as they are today. In this challenge you will see what it takes to keep up with modern fashion trends."
Difficulty: Avant garde
20. Silicon hood[edit | edit source]
"Perhaps the strongest thread that runs through a Hood's past and present is the drive to 'play' with novel technology..."
Objectives: Guide a 'HOOD into the INFORMATION AGE
21. Space elevator[edit | edit source]
"Use TECHNOLOGY to take your 'HOOD to heights!"
22. A taste of Tokaido[edit | edit source]
"The Tokaido Road was once the most important road in feudal Japan, inspiring art, culture and tourism during the Edo period."
23. Caffe nation[edit | edit source]
"The modern business world needs the right fuel to run at its fast pace..."
Objectives: Complete FOUR quick COFFEE related CHALLENGES in succession
24. Fruit of the loam[edit | edit source]
"Nature provides many resources that can be harvested and used directly for human needs."