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Blocks are the basic unit that comprise the contents of every level in Block'hood. Blocks can range from modular apartment buildings, business storefronts, machinery, public installations, circulation spaces, to patches of natural flora. The intent behind abstracting the elements of an inhabited environment into these modular components is to clarify ecological relationships between the elements so that they are more digestible and to facilitate creativity and experimentation with an urban fabric.
Anatomy of a Block[edit | edit source]
Besides their name and description, every block in the game will have most, if not all, of the following mechanical components: Input, Output, Resilience, Production Rate, Synergy, Decayed Form and Regeneration Cost.
Block Inventory Categories[edit | edit source]
When accessing and building in Block'hood, all blocks are generally categorized into one of four inventory Categories: Public Space, Production, Buildings, and Organics.
Public Space blocks are manmade installations intended for public use by inhabitants of a 'Hood. Circulation and structural blocks that provide Access can be found here as well as many spaces geared toward community use and activities.
Production blocks tend to be blocks specialized in providing specific Outputs for the 'Hood or particular production chain. Generators, factories, storage facilities, and farms are sorted here, as well as intermediate processing machinery. Most means of producing Water and Electricity will be found here.
Building blocks will be blocks that most closely resemble aspects of urban buildings and skyscrapers. Apartments, shops and offices can be found here, as well as several community resources that are normally housed in buildings.
Organic blocks encompass aspects of the natural environment that can be included in a 'Hood. Wild plants, varieties of trees, and different kinds of terrain can be found in this category.